character alignmentの例文
- Character alignment is broadly covered by 3 groups, Good, Selfish and Evil.
- Marsh claimed that when Gary Gygax was developing " Advanced Dungeons & Dragons ", he convinced Gygax to add a Good and Evil axis to D & D's character alignment system . ( Originally, characters could only be Lawful, Chaotic or Neutral.
- If the author needs a full control of the text layout, down to individual characters alignment ( something like a teletype printout ), then the software must not wrap lines because wrapping may insert the line tail between the line beginning and the " next line " beginning.
- In " AD & D "-modeled games in which character descriptions and rules are specific enough, such dilemmas may be resolved by reference to which axis is more important to the character's nature and / or which axis holds the more extreme value for character alignment.
- Caldwell was also negative on Edge and Christian's segment as " none of this made any sense from a character alignment perspective ", as well as the Axel-Truth match for even happening, writing that " the PPV has gone off the rails, like a third hour of " Raw " ".